Candy Crush Saga - Wikipedia. Candy Crush Saga. Developer(s)King. Publisher(s)King. Distributor(s)Activision Blizzard. Download Free Games Candy Crush Soda![]() Platform(s)App Store, Google Play, Windows Phone Store, Amazon Appstore, Microsoft Windows, Linux. Release. Browser: April 1. OS: November 1. 4, 2. Android: December 1. Fire OS: December 1. Windows Phone: September 6, 2. From King.com: Candy Crush Saga, from the makers of Candy Crush Soda Saga & Farm Heroes Saga. Join Tiffi and Mr. Toffee on their sweet adventure through the Candy. Download Candy Crush Saga 1.101.0.2. Match candies to pass all the levels. Candy Crush Saga is a delicious puzzle game with a social element, where you'll have to. Hello friends the game I’m sharing with you down here today is the one which is the most addictive and users who are playing this game since months are now. Candy Crush Saga is a game where you need to make 3 in line of candies. The graphics are delicious, the game is very cool. Give it a try. Move the candies: left. Microsoft Windows: July 2. Genre(s)Puzzle. Candy Crush Saga is a free- to- play match- threepuzzle video game released by King on April 1. Facebook; other versions for i. OS, Android, Windows Phone, and Windows 1. It is a variation on their browser game. Candy Crush. Matches of four or more candies create unique candies that act as power- ups with larger board- clearing abilities. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy. Candy Crush Saga is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues. Around 2. 01. 4, over 9. Candy Crush Saga, while revenue over a three month period as reported by King was over $4. On this match, the matched candies are removed from the board, and candies above them fall into the empty spaces, with new candies appearing from the top of the board. This may create a new matched set of candies, which is automatically cleared in the same manner. The player scores points for these matches and gains progressively more points for chain reactions. Each level poses a different challenge to the user, such as achieving a minimum score in a fixed number of moves or clearing candies in a fixed number of moves to bring special ingredients to the bottom of the board. Boards have a number of different configurations and may include special spaces that have their own unique rules, such as spaces covered with jelly that must be cleared by making a match on that space. Otherwise, they will lose one life and must try again. If the player runs out of lives, they have to wait for some period of real- world time while their lives regenerate before attempting the level again. In the game's first major expansion, the game added a separate set of levels in the Dreamworld, not accessible any more. While levels had the same goals, the players had to balance matches of candies of two randomly selected colors as to disrupt the sleeping Odus the Owl; if they did, the level was considered lost and the player had to try again. If they collected enough matched candies to fill a meter, the player actived the Moon Struck power: the board was cleared of all candies of those two colors, and the player gained a few turns of additional matches without having to balance colors. After this, Odus returned to sleeping and two new colors were randomly selected for the balance. This continued until the player completed the level or ran out of turns as in the main game. Dreamworld levels used a different set of lives from the main game, allowing the player to switch back and forth between these modes. This applies to all of King's games. When they are exhausted, users can either send requests to their Facebook friends for more lives, wait for them to replenish themselves (a life is restored every half- hour), or purchase them. Initially when you made a purchase for new lives you received five new lives for a specific dollar amount. Now when you make a purchase for new lives a player receives gold bars, the quantity depends on how much money you spend, the gold bars can use for new lives, extra moves, boosters or to unlock a new episode. At certain points, primarily at the start of new . An update meant players only waited for 3 days to unlock the next episode. Boosters, to make the levels easier, can be bought using in- app purchases. These include tutorial guide Mr. Toffee, whose voice was changed from an over- the- top French accent in the original version of the game into a more modest deep male voice. Yeti, Odus the owl from Dreamworld levels, the villainous Bubblegum Troll, Tiffi's nemesis, Ghirahim, and many others. In the Candy Crush Jelly Saga, the two main characters that the player plays against are the Jelly Queen and Cupcake Carl. Development. Several of their games featured tournament- style gameplay, where players could spend money to enter competitive tourneys for in- game boosts, which served as one of the main form of revenue for the company in addition to in- game item sale microtransactions and advertisements. At this point, King started to determine how it could enter the Facebook and the associated mobile game markets, breaking up its web development department to work on Facebook and mobile games in 2. These saga elements allowed for the basics of social gameplay, but did not require the time investment that then- popular titles like Zynga's Farmville required; players could play just for a few minutes each day through the saga model. Initial ideas for Candy Crush Saga were proposed by King's chief creative officer, Sebastian Knutsson, around 2. Knutsson stated that at that time, with Candy Crush Saga as popular as it was on Facebook, they knew that they . The mobile release delay for Candy Crush Saga was in part due to adding the ability to play the mobile version in an offline mode that would still synchronize once the player returned online. Tommy Palm, one of the four developers for Candy Crush Saga, stated that the first weekend numbers after the game's mobile release were over ten times greater than the estimates they expected. This enabled King to also introduce new gameplay features alongside other game improvements. Following news of the . The Facebook version appears to no longer require Adobe Flash to play. Television. Though no scheduled broadcast date has been set, it is expected to feature an hour- long competition between two teams using interactive games that are based on Candy Crush. The show is being produced by Lionsgate with executive producer Matt Kunitz, and with collaboration by Sebastian Knutsson, the creative developer of the first Candy Crush game. Archived from the original on September 6, 2. Retrieved December 1. Retrieved December 1. Retrieved January 2. December 1. 8, 2. Retrieved May 2. 1, 2. Los Angeles Times. Retrieved October 1. Retrieved October 1. San Jose Mercury News. Retrieved October 1. Venture Beat. Retrieved October 1. Venture Beat. Retrieved October 1. Retrieved October 1. Venture Beat. Retrieved October 1. Venture Beat. Retrieved October 2. Games. Industry. biz. Retrieved October 1. Retrieved October 1. Retrieved October 1. New York Times. Retrieved October 1. Retrieved October 1. Venture Beat. Retrieved October 1. Gamer Network. Retrieved January 2. London, UK: Associated Newspapers Ltd. Retrieved May 2. 0, 2. Retrieved November 1. Retrieved December 1. Retrieved September 3. Games. Industry. biz. Retrieved October 3. Retrieved April 2. Venture. Beat. Retrieved December 7, 2. Retrieved December 1. Retrieved December 1. Retrieved December 1. Retrieved December 1. Retrieved December 1. Retrieved December 1. Retrieved December 1. Ars Technica. Retrieved September 2. Hollywoodreporter. Retrieved July 2. Retrieved August 2. Retrieved October 2. Say Hello to 'Candy Crush Soda Saga'. November 1. 2, 2. Retrieved November 1. Touch Arcade. November 1. Retrieved November 1. The Wall Street Journal. Retrieved November 1. Candy Crush Soda Saga Tips. Retrieved December 1. Retrieved October 1. The Hollywood Reporter. Retrieved March 2. Retrieved March 1. The Hollywood Reporter. December 2. 0, 2. Retrieved December 3.
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